Hello there, my name is Ké Medley. I love assembling and creating more than anything.
I am primarily a lighting and environment artist, though i also dabble in other areas of game development such as programming, game design and animation. I'm quite proficient with Jira, Unreal Engine, Perforce and I learn very quickly.
I grew up in Nova Scotia, far away from metropolitans. During my childhood, I filled sketchbooks with drawings and lore, and would fabricate fantastic worlds populated with zany denizens. The ability to create worlds and scenarios has always struck a chord with me. I was particularly drawn to videogames for their powerful interactive abilities. Consequently, after finishing my DEC in fine arts, I obtained a Bachelor’s in 3D animation and design at NAD University in Montreal, where I am now completing a master’s degree.
My interest in contemporary arts has often influenced my approach at game art; I am particularly interested in the structure and composition of scenes and environments, like arranging elements in a painting or installation. The language used by contemporary artists is quite applicable to videogame design, which is something I would like to impart onto others.
I have done FQA work on several “Triple A” titles, as well as numerous indie games. Very experienced in VR games.