I am primarily a lighting and environment artist, though i also dabble in other areas of game development such as programming, game design and animation. I'm quite proficient with Jira, Unreal Engine, Perforce and I learn very quickly.
I grew up in Nova Scotia, far away from metropolitans. During my childhood, I filled sketchbooks of drawings and lore and would fabricate fantastic worlds populated with zany denizens. The ability to create worlds and scenarios has alwyas struck a chord with me. I was particularly drawn to videogames for their powerful interactive abilities. Consequently, after finishing my DEC in fine arts, I obtained a Bachelor’s in 3D animation and design at NAD University in Montreal, where I am now completing a Master’s degree.
My interest in contemporary arts has often influenced my approach at game art; I am particularly interested in the structure and composition of scenes and environments, not unlike and artistic installation. The languages used by contemporary artist is easily applicable to nearly all aspects of videogame design. Photographer Gregory Crewdson, for instance, demonstrates and an astonish grasp of set design and a lighting, maximizing the effect of both. James Turrell creates surreal environments, using light and various color filters as his artistic medium.
I love assembling and creating more then anything.
I have done FQA work on several “Triple A” titles, as well as numerous indie games. Very experienced in VR games.