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Ke Medley
Ke Medley
Lighting / Environment Artist
Montreal, Canada

Summary

Hello there, my name is Ké Medley. I love assembling and creating more than anything.

I am primarily a lighting and environment artist, though i also work in other areas of game development such as programming, game design and animation. I'm quite proficient with Jira, Unreal Engine, Perforce and I learn very quickly.

I grew up in Nova Scotia, far away from metropolitans. During my childhood, I filled sketchbooks with drawings and lore, and would fabricate fantastic worlds populated with zany denizens. The ability to create worlds and scenarios has always struck a chord with me. I was particularly drawn to videogames for their powerful interactive abilities. Consequently, after finishing my DEC in fine arts, I obtained a Bachelor’s in 3D animation and design at NAD University in Montreal, where I am now completing a master’s degree.
My interest in contemporary arts has often influenced my approach at game art; I am particularly interested in the structure and composition of scenes and environments, like arranging elements in a painting or installation. The language used by contemporary artists is quite applicable to videogame design, which is something I would like to impart onto others.

Skills

Environment DesignEnvironment ModelingLightingProp ModelingTexturingProgrammingPost-production

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
SpeedTree
SpeedTree
Photoshop
Photoshop
Blender
Blender
Unity
Unity
After Effects
After Effects
xNormal
xNormal
glueit
glueit
LMMS
LMMS
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer

Experience

  • QA tester at KeyWords Studios Montreal / Warner Bros. Games Montreal
    Montreal, Canada
    August 2018 - Present

    I have done FQA work on several “Triple A” titles, as well as numerous indie games. Very experienced in VR games.