Channel 44, precursor to my game "Budge".
In this game, the player traverses a dreary maze, chatting with zany denizens and looking for an exit.
Channel 44 trailer video
Example of a flipbook material used for the actors (Abbot).
Actor Blueprint which controls the 'Look At' function. This makes the actor constantly face the direction of the camera.
This is a material blueprint used on the architectural assets. Uses a tessellation multiplier in combination with a panning world displacement.
This is the post-process material used to achieve the the particular look of the game. It uses a pixel shader coupled with a spherical depth mask.
This is the audio cue used for character dialogue.