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Project 44

Channel 44, precursor to my game "Budge".
In this game, the player traverses a dreary maze, chatting with zany denizens and looking for an exit.

Channel 44 trailer video

Example of a flipbook material used for the actors (Abbot).

Example of a flipbook material used for the actors (Abbot).

Actor Blueprint which controls the 'Look At' function. This makes the actor constantly face the direction of the camera.

Actor Blueprint which controls the 'Look At' function. This makes the actor constantly face the direction of the camera.

This is a material blueprint used on the architectural assets. Uses a tessellation multiplier in combination with a panning world displacement.

This is a material blueprint used on the architectural assets. Uses a tessellation multiplier in combination with a panning world displacement.

This is the post-process material used to achieve the the particular look of the game. It uses a pixel shader coupled with a spherical depth mask.

This is the post-process material used to achieve the the particular look of the game. It uses a pixel shader coupled with a spherical depth mask.

This is the audio cue used for character dialogue.

This is the audio cue used for character dialogue.